Seven Nations

The Arcane Age is over. The sky is grown grey across the Continent of Ternia. The Coalition is broken. And may forever be broken. On the day the event known as the Cataclysm, everything the people of the seven nations knew, ended that day, ushering in the Age of Ruin. When the Council of Owls, the supreme authority on magic, masters of the arcane, leaders of the Republic of Tagoth Fens, caused the catastrophe, it not only obliterated those living in and destroyed the capital city of Tagoth Prime, but in the days after, more dominoes fell, killing millions. It brought ruin to the collection of allied countries known as the Coalition of the Seven.

Shadows have stretched over the Continent since that day, and with it, the new nightmares brought to life, the blasted wasteland of Tagoth Fens now home to creatures only thought in legend. The sun doesn’t shine anymore, the world is caught in a perpetual state of overcast, the sky never ending in the haze of the angry reddish-grey clouds that had appeared since the day of The Unraveling. In the fifty years after that day, raw sunlight feels like a rarity, or perhaps a sign that the gods, the Boundless, have not completely turned their backs on the world. But most times since then, the world is caught in a state of grayscale and monochrome. The shadows are deeper, they stretch longer, the days colder and the nights far longer.

Populations of the Coalition of the Seven Nations have dwindled since the Cataclysm. Survival has become the new normal, and the nations that have survived do so their in their own ways, even if the meaning of the Coalition, of partnership and unity mean little in a world with magic gone awry. The governments that survived have few answers to where to go next, and no one has stepped up to the task. With barely any leaders to lead, the citizens fear what will come next. Hope is a tenuous thing, but some still do, that there is still something worth clinging onto. Even in the new Age of Ruin. Where have the heroes from the golden age gone?Seven

//Nations is currently in Open Alpha. We're breaking a lot of things, seeing what works, what doesn't, and what needs to be added. If you log on and don't see folks about, don't sweat, as this game in it's current state tends to operate more like a tabletop group. We try to have event weekly or bi-weekly, depending on folks schedules. When and if the game becomes large, we may begin to run more often.//


Status

Alpha

Up Seven Nations last checked in with AresCentral on 2024-04-18 04:00:09 -0400


Game Info

Category: Fantasy

Address: sevennations.aresmush.com:2021

Game Website: https://sevennations.aresmush.com/


Activity

Average logins over the last couple weeks at different time periods. All times are listed in EST.

= 5 players, = 1-4 players

  12-3am 4-7am 8-11am 12-3pm 4-7pm 8-11pm
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Players

@AmethystRose Chamomile
@Coco Matthias
@Cubefarmed Lynne
@DocBebhionn Altansarnai
@DukeWhisky Vojmil
@Emissary Arcturus Verrus
@Maeve Razinia
@SlushPuppy Lyria
@Tinuviel Kaeso
@Wirehawk Kreed

Past Handle Characters

@Emissary Deacon
@Jbird Orlando
@RedShoes Orsis
@Tucana Riderch