Cities: Celeste, Argentum Bay
Politics: Democratic Republic, formerly contested and carved up between Leonis and Virgon. The clans united briefly to throw off the other colonies about 25 years ago, and then they went right back to fighting each other.
RL Inspiration: Caribbean meets Sub-Saharan (Colonial) Africa
Under Colonial control
Cylons have mechanical issues in the humid jungles of Scorpia, so it weathered the uprising well.
Home to lush jungles and hot temperatures, it is a popular tourist attraction despite having a trashy reputation. Ever since winning its independence, the government of Scorpia has been unstable, changing hands at the drop of a hat in a never-ending series of coups and revolutions.
Scorpia's military, like its government, is kind of a mess. The national army has splintered and changed hands several times in recent decades as a result of various coups and counter-coups. It is notorious for its internal corruption. There are also a number of independent clan militias, but they are more paramilitary organizations at best and glorified gangs at worst.
As the clan militias have no official standing, a clansman would have to join the national army before being eligible for the Colonial Forces. A Scorpian character could alternately claim citizenship with either Virgon or Leonis (depending on which part of Scorpia they're from) under their colonial ex-pat laws and then join those militaries.
Parts of Scorpia are known for their ethnic clans, which often clash with each other. From 2231-2232 the ICJPK was involved in a peacekeeping operation in Scorpia's Parios Province, where ethnic violence between rival clans had led to genocide, open warfare, and starvation. The ICJPK was there to ensure safe zones and safe routes for the transport and distribution of humanitarian relief shipments. There were some skirmishes when the clansmen tried to mess with the relief efforts.
Scorpia's shipyards were expanded to begin cranking out warships for the human fleet. This is the birthplace of the new Battlestars, as well as the Colonial Forces HQ.
These details are meant to inspire RP, not straight-jacket it. Here are the ground rules:
- Everything here is considered supplemental, optional information.
- Avoid colony-wide generalizations in favor of regional details from your character's home area or sub-culture. Because they are regional/ethnic details, it should be pretty easy to come up with reasons why something doesn't apply to you.
- Staff will review contributions and contact you if anything is out of sync with the general thematic vision. If you prefer, you can submit additions via an in-game request.
RL Inspiration: The Mafia (without the ceremony, but with the focus on keeping the greater peace), Mexican cartels, street gangs in general.
RL Inspiration: Sandinistas, People's Movement for the Liberation of Angola, and other communist guerrilla forces.
Most of the Hyacinthe members work in 'retrieval' - what some might call theft. Plenty of pilots, recon, and similar can come out of this particular clan. Clan conflict was in service to the larger Clans by nature of these roles and Hyacinthe members are often viewed as... expendable.
Around roughly 2231, the ICJPK broke up a major conflict the Hyacinthe Clan was involved in that had become very bloody and a number of members were given refugee status. Some left, going off-world or to other parts of Scorpia: due to injuries or an inability to continue to live the life they'd been leading.
RL Inspiration: The Caribbean, Haitian culture, street gangs, the insular nature of generational poverty